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I saw the post on the incremental games subreddit about this a few months back and it’s nice to see something playable from it! I think it’s a ways off, but I’ll be excited to see how it grows over time.

I think the biggest thing right now is that progression just happens too fast. It felt like I was able to max all upgrades in three minutes, but it would have felt more natural balance-wise if they were more expensive / had more time between them, I think. Part of why it felt weird might have been because I had 300 bolts early on with no clue where they came from, but I couldn’t replicate that behavior on a fresh save. Still felt quite fast without the extra 300, though. Trash being worth like 10x via the hole feels too strong.

I wouldn’t say controls are fully explained either - I don’t think I was ever told that I could hold LMB to have the trash eventually shoot out super quickly

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Thank you for playing! Actually, this game has started as a student project, and we had to make a version that showed off all the content in under 10 minutes. We just didn’t have enough time to make the real game pacing, so now it feels more like a squashed demo.

We are working on it now that we have major systems functional!

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Makes sense! Best of luck :D