This game is certainly above others I've seen from itch, here are my thoughts:
Player onboarding was rather quick, as someone familiar with the rules of Yacht and Balatro I picked it up rather fast. It took me a few rounds to work out what the difference between white and red dice were, and how many turns I had to meet the score limit, but I picked it up rather quickly.
The theming and art are top notch, the style is inspired and definitely is worth the effort put into it. A note on the animations, I'd appreciate some more transitional animations, each one is so fluid that it becomes jarring when it snaps to the next one (such as the idle pose to reactions on winning), if this was changed it would definitely push it into perfection. A specific nitpick, the policeman boss's right bicep vanishes during the flexing animation. I did really like the background for the devil shifting and reflecting the theme of the boss, it's a really fun choice.
The gameplay isn't the most original, being two familiar games taken together, which definitely works for making a functional "new" idea, but I wish it gave me something I haven't seen before. The relic per row idea is a bit of a novelty, but I rarely got any more than 5 relics, so there wasn't much there. I do feel the wolf boss is a bit unfair, it's rather punishing and there are no easy workarounds. Some relics don't seem to work like they should, the ladder relics don't activate unless they're in a specific scoring place, and the Uno card one doesn't seem to do anything at all. Working out the balancing for the item system and adding more variety would be my priority.
I really love the legs this project has. It's not perfect, but has a lot of room for growth. Fleshing out the story just a teeny bit more would go a lot further with all the style present, but I really would recommend rounding out the mechanics more. I'll definitely be following this one as development progresses.