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At one point there was an entire Philistine civilization, an entire Canaanite civilization, a Minoan civilization, I ended up making the Canaanite civilization a bunch of smaller city states for historical authenticity, so what was the Canaanite country is now Hazor, the Philistines came after the bronze age collapse, so I made them into Gaza, and made them Canaanite culture/religion, I just annexed Minoa into Mycenean Greece since thats what maps say who owned it at the time, I could make them independent and a vassal of Mycenae if that would be more interesting.

As far as other religions I was kind of going for a "one true" religion for the game, but I can definitely switch it up and make the "one true" god whichever the player picks at the start of the game, currently I'm working on a dungeon crawler mini game for some of the non-israelite temples, like a sacred ritual where you descend and are tested by the god of that civilization, but if you end up killing all 6 false gods, it would unlock an ending where you're called off the map by Yahweh and ascend into heaven.

This is the dungeon crawler i was talking about, i was able to get this up after a few hours, you'll need to manage sanity, which drops if you're in the dark, sanity will cause even benign enemies to be more scary/dangerous when it drops too low, if you get 0 sanity and 0 health its game over, but if you keep your sanity above 0, and you get low health, you will pass out and leave the dungeon.

To keep yourself from going insane you'll need to pick up oil charges for your torch, which become more and more rare every level, there's 1 safe zone after every 5 levels, so 3 in total, the first will heal you and charge your torch but get progressively weaker as you go deeper.

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Seems very cool! I'm interested to see more of it in the future 

Thanks for the response! I appreciate the commitment to a historically accurate map. I personally think it would be interesting to have a distinct Minoan culture, but ultimately it's your game. The "one true faith" concept is interesting, maybe there could be economic or political benefits to getting in good with a particular faith? I'm a fan of those roguelikes that have special powers and codes of conduct associated with different religions, but as this is a pretty grounded game I understand why you might not want to go that route (plus it would probably be a ton of work!).

I wasn’t sure how many people would want there to be diversity with religion in the game, but I can definitely do a system where you would pick a god to be the one true god, or maybe a sort of free for all where every god exists and they are fighting for unilateral control, or just a no god option, and yeah if there was a one true faith you could choose, there would be bonuses to the followers, or in the case of every god existing, all of them would have small bonuses and the bonuses would scale with how popular that god is, codes of conduct would be something like a god of war demanding blood or a fertility god wanting societal growth and prosperity, its definitely something I can add but probably later on.