Since the last update, I’ve been focusing on several features that aren’t fully implemented yet. A lot of work has gone into improving combat, including adding the ability to knock enemies unconscious instead of always killing them, as well as developing more user friendly dodging and blocking mechanics. I’ve also been fixing bugs related to ranged attacks.
Today I’ve been working on improving the local view for settlements, which were much worse in previous versions. I’m planning to add shields and bandages to shops with appropriate pricing. Temperature is another system that needs an overhaul. My current idea is that staying well hydrated will slow how quickly extreme heat becomes deadly, while staying well fed will slow how quickly extreme cold becomes deadly.
There should be an update ready for Thursday night, right before the weekend.

