I think the concept works (although I'm not sure how later round scaling goes.) [Theoretically, anything can be Balatro'd, the skill is in making it fun.]
Also, the wolf just feels like a guaranteed loss if you have no mult relics past the first round.
Anyways, there were some bugs.
The only major one is that red dice that wouldn't score normally but score because of Hungry Pachyderm work against the wolf. (For example, if you get three of a kind with 2 white 3s and a red 3, the red one won't work, but if you also had a red 4, the 4 would score for some reason.) [In this case, I used Red Disk to make all the dice red.]

Butterfingers limited the points per category to half the goal + 1.

Lastly (no screenshot because that'd be too difficult, and it's just visual.) Five Alive visually triggers both times a 5 activates instead of just the one time it triggers the five.