very fun concept! It's fun to figure out exactly how well the various installations work, and the game isn't so long that it becomes frustrating.
The shakicam and gunsmoke were all nice touches, visuals feel simple, readable, and pretty. I liked the prose, and it was courteous to make it skippable :)
It's too bad you can't trivially decompile Bevy like you can with the Godot submissions.
Music is fabulous, happy to see evilblytzr could write some in time
Viewing post in Let Slip The Gods Of War jam comments
The legs were rigged and animated in Blender. In Bevy, I had to set up animation events to trigger on each footstep.
It was my first time doing animation, so it's probably not the greatest. Especially since I made some big changes to the movement speed late in development, and didn't have time to redo it yet again to change how long each step moved. If you look closely enough you'll see the behemoths ice-skating a bit on the terrain. I was hoping the trees would hide most of that.