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(+1)

Thank you for your very kind words!

I agree that the Grapple Beam (But its absolutely a physgun lol) is annoying when used in competition with the other bots. Without a skill-based way to cancel the beam it ends up being a waiting game that kills the flow. I’ll probably save the beam for a different game mode and put a different tool in its place.

As for the level size I didn’t add a lot of clamping to the target moving positions of the bots. Combine that with the bots dropping treasure based on fuel or a timer - and how beamed objects can be thrown - and we end up with things going WAY far away from the action horizontally.

Originally I planned to have a finite set of objects strewn about the level to collect, but it created the problem with the best parts of the game being at the end when there’s only a few things left. After trying to create a weighted decision-making process for the bots, eventually I flipped the design so there’s always just one item to fight over, leading to very aggressive playing for a longer time, but with less stuff going on. I’ll probably populate the level better in future updates, but that’s why its so barren right now.

Thank you for playing my game! Good luck with your entry, and have a wonderful day :D