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(+2)

Crabs? Bats? Swimming? Hmmm, that reminds me of something...

The overall execution is incredible! There are so many nice little touches: surface-based footstep sounds, separate animation for crouch, swimming transformation, water shader... You even implemented fully functional slopes!!

That water body collision is truly a pain to handle. In our game I ended up switching the collider between a rectangle on land and a circle in water, but it still feels a bit weird.

It's a bit of a shame you teased with different routes that require a double jump, and then cut that ability out of the game ¦3 (but that's better than creeping the scope, well done on prioritizing!)

The only problem I had was a very big input lag. Everything happens with a noticeable delay.

That's a great foundation to expand from, well done!

(+1)

I was dying (in the best way possible) while playing your game haha. It felt so similar, I loved it. Thank you so much for playing our game and for the positive feedback.

P.S. You guys really nailed the water mechanic. I can’t even imagine how much effort went into that. Seriously, fantastic job!