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I don't think I got 100% completion: 


Was this game really made during this game jam? It is a very well-crafted, polished game with good visuals, plus the map has a considerable size. It even has a boss battle. So far, it's the most professional-looking game I've played in this jam, and I don't think there's going to be another one as polished as this. Great job!

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Thanks! This game was made during the jam, and all the assets too! We've been using love2d to make jam games for a long time, and have a lot of special built tools for making games like this. I have all the code on hand for collisions, animation, dialogue, camera, lighting etc.

From day one I was able to start coding and animating the first enemy (the cardboard box crab) and R.B. was able to start building a tileset and sketching out a map. We enjoy doing game jams, and I always keep an eye out for ways I can simplify our workflow in the future!

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| I don't think I got 100% completion ; you have 9/12 normal crayons :)

there are 12 normal crayons in the game, 3 of each of the colors! (and maybe a secret color of crayon that adds up to 15 total)
you don't get anything for 100%ing the game, as much as a little dialogue would have been nice ; you do however get to see of the flowers by the butler bloom and the knowledge that you found them all..


| Was this game really made during this game jam? ; YES !

me and inkspinner spent as much time as possible working on it like we usually do for these jams!
(we do have quite a bit of experience with these by now, and do take them pretty seriously)
i do spritework and map stuff while ink does all the coding, sound, and animated stuff...
usually in these jams i have more time to relax.... but this one had sooo many assets to work on and so many places to fill with stuff, that there was very little time to waste! definitely the biggest most messy tilesheet and map i've made to date haha..

the ending scene was completely made a few hours before deadline even... stage dinosaur wasn't in place until the second to last day.. (the stage does look a bit barebones waa >.< )

we also did have a few tester friends help us by playing through the game on the last couple days so we could get feedback which helped smooth out some areas where players might get confused, give better feedback on things that were missed, and let us balance the enemies a bit... which was really important i think!

there was a lot we wanted to do with this game, one of the main goals was to make a game with a lot of enemies and things to run around and interact with, we felt we were pushing it, but we didn't know by how much haha, maps in these kinda games are big!
( we originally wanted to make a castle area!!... we originally wanted to make a boss at the end after/before the connect four game... we originally wanted the crayons to buy weapon upgrades... and i think we wanted more creatures too.. no time for any of that!!! )
but we got there in the end, cutting whatever we didn't feel necessary to make the game work! 

thank you for playing !