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(+1)

Ah yes! The proud- second to last score :D

After playing this I wonder if you happen play the Battlestar Galactica board game. The gameplay loop, with waiting for a jump while fending off the attacks of Cylons (I mean, not Cylons- your guys), seemed familiar. The main gripe I had with this game came from this. It feels like the enemy always focused on the civilian ships first. I'd prefer if they went for the warships first (or at least the closest target). That way you could use them as shields for the civvies. Also- the heavy ship's shots were so slow it was pretty damn useless. I guess it would be more effective in the last wave, but then I was broke from the fleet upkeep, and couldn't afford it (then again, I managed to save a bit over 100 guys, so my tactics input might be not something you should listen to a lot).

The graphics were nice. I rarely praise someones menus, and font choice, but seriously- that was some nicely animated menus, with a good font!

The sound was good, but there was a bug, where the shot sound cut out, when there was a lot of action.

Use of theme. Straightforward, but on point. 

One of the ideas our team had for this jam was also a game about a fleet of survivors- the difference was that each of the ships would house a different group that provided different bonuses. Then we went for a simpler game, knowing we had less time than usual :)

Over all- really enjoyable game. The only real downside is that now I want to rewatch Battlestar again :)

Congratulations on your impressive not-quite-last place on the leaderboard ๐Ÿ˜‰๐Ÿ†!

I do not know the Battlestar Galactica board game, but I have seen the series, and that really was an inspiration for the game: a fleet of people trying to escape and having to jump in time.

Your feeling is correct. I made 2 enemy behavior types for all enemy classes: one that targets the nearest ship, and one that targets civilians. In the end, I chose to put more of the civilian-targeting ones into the waves. It seemed more exciting to me and raised the stakes, but from what you and other players have said, I probably should have balanced that differently. Another lesson learned for next time ๐Ÿ™‚.

Unfortunately there is a web build bug with the sound as well. That is something I will have to look into more carefully next time. I did not run into it myself, but maybe I tested too much in the editor.

So we were actually thinking along similar lines there ๐Ÿ˜„. The different civilian ships in my game also all have different bonuses. Transports give points because they are full of civilians, and also a few construction points. Cargo Haulers give more construction points. The Command Ship lets you see intel about the upcoming waves, and the Medical Ship allows you to repair. If you lose the Command Ship or the Medical Ship, you also lose the intel and repair options.

In any case, thank you very much for playing and for the kind words about the game. I am really glad you enjoyed it while playing ๐Ÿ˜Š. And thank you as well for the honest and constructive feedback. I really appreciate it, and it is something I will take with me into future projects so I can improve.

Rewatching Battlestar Galactica is not exactly a punishment ๐Ÿ˜‰, although it does take quite a bit of time ๐Ÿ˜…. It was a great series, and it clearly stayed with me long enough to inspire this game with the whole fleeing fleet and jumping concept.