A WONDERFUL entry. Well done!
-SO much polish! The menus, examining, within-reach-interaction, light, awareness, running (with some momentum), that line pointing to the object on the map when you examine things, an ending, and just all the description content.
-And game-wise you've got a variety of mechanics for dealing with the various levels of monsters before you have the option to simply shoot everything.
-Good balance of light sources so it doesn't feel oppressive but still gives that sense of urgency.
-The wounded ancients run away, nice.
-When Karl shot me I thought the near-death timer was, you know, terminal. I hadn't found out you can inspect tags. And that seeing the ancient city was the end as you bleed out. I thought "How amazingly well timed was that"
-oh ho! when that dark area started moving towards me.
-Spelling error: Its pale eyes stared at med with anger
-I think sprinting should probably recharge by X every turn spent not running rather than recharge to a full 12.
-When examining a tile with two things on it, it can flickers between the two.
-...I'm grumpy the hunting rifle didn't have longer range.
-No I won't get up. I won't get up for my life. For you've a glimmering object, and I've but a kitchen knife!
-I never had the guts to set off that annihilator device, but I wish I had kept it for the last level.