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I tried to play the game on my phone (safari on iOS, but it crashes on the screen where it says "the button will become clickable when..."). Luckily it worked on my laptop (firefox)  because this is such an amazing game! Really really cool idea and very well executed. The hand drawn animations / artstyle are really cool, and the overall story is engaging. Using the webcam is super original and made for a very fun experience. If this was a full game on itch I would 100% play it. Some things I noticed:

  • Sometimes it was hard to know where I was / which door was the one I had just come in through. Personally I would give the floor plan to the player in the foyer so they have it earlier
  • Near the end of the demo, when the character says "I'm going to check the locked door one more time" - I hadn't actually seen that door before so I was a bit confused until I checked the rooms again. I think this could be solved by changing the room's layout to be Exit | cuckoo clock & monkeys | locked door | open door to the room with the deer (reading from left to right). This would force the player to see the locked door before entering the deer / puzzle room. This is just an idea though ofc!
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P.S. the music and sound effects were amazing!

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Hey, thank you so much!! Those are great ideas, and thank you for the kind words! I'm excited to get an update out fixing some things like that and get into the part of the idea that inspired this in the first place (using the different rooms' audio cues to clue you into where the monster is in the house from afar, and closing your eyes to hide), so this is exactly the kind of feedback I'm looking for! You're definitely right, making sure the player sees the clues in the right order is super important for the "payoffs" to make sense, and I'll totally be looking into the mobile browser crash issue too. I had a blast writing the characters so I'm really glad you enjoyed the story, looking forward to finishing it!