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3.6– a lot of text sorry Here I wrote down all the bugs I came across in this version. 
One bug I keep forgetting: to get water for cleaning, you have to collide with the campfire using WASD, not click on it. Clicking only lets you cook. 

The following bugs: the dungeon entrances are inaccessible. I don’t know what happened; it simply won’t let me enter the dungeon even though I was right next to it when I updated. I also noticed that the turrets don’t… well, anyway. 

I checked whether I could enter other dungeons, and while exploring one I realized that thirst drops in 8 turns – super fast. You literally have to keep a water bottle glued to your mouth (must be really hot, lol). It’s extremely annoying. I decided not to drink any water until I left and just used life steal. 

Also, the liches – or at least the two I saw – are immortal. I have enough damage to one-shot them, but they just don’t die. I could only kill them with thorns, but as usual, when you kill something with thorns, it doesn’t drop loot. 

That also happened in previous versions. 

Another thing: sometimes when I pick up items, their names show up in red and the items aren’t actually given to me. 

I had an idea and wanted to share it: the possibility of building two-story structures, like the stairs in the dungeon, but in the overworld. I wanted to build a fort and add stairs so I could put watchtowers on the second floor and make it look like a real fort. 

Another idea I had – I don’t know if you’ve seen Starbound. In Starbound, to build towns, you place a certain item inside a house, and that makes an NPC move in. Then you can build more houses for different functions, and if an NPC decides to work, there’s actually someone who performs that job. (Kind of like in Starbound, where the NPC that moves in comes with a profession based on what’s inside the house.) 

Ah, and the other bug I came to mention: in my base, river and deep river tiles have been spawning randomly. It’s not entirely negative – having a river nearby, I use it to fill water directly next to my campfire. I thought maybe water from an underground river was seeping through, which gave me a nice in-game explanation. If you could add a way to fill in river or deep river tiles with dirt or logs so we can build there, that would be fun. 

The game currently treats bridges the same as iron doors – the only difference is where you build them. If you hover the cursor over them, they have the same name. 

Dev, don’t think the bugs I find ruin the game experience for me; I’m still having a lot of fun, and I loved what you did with the map. Oh, and a new island appeared on my map that wasn’t there before. I named it Treasure Island as a reference to Pirate Island.