Interesting changes. One bug I found is that the manual levels for the songs in the "rhythm" section don't load, I just spawn in a black world where, around 180 meters, the level restarts (the endless levels and the preset levels work fine, though)
For the level editor, I have some complaints about the lack of quality of life features. Firstly, the blocks and spikes can only be placed on the ground, and if you really want them to be floating, you need to change their Y position manually, what can get a bit annoying after some time.
Also, it would be cool if I could copy and paste the obstacles, as sometimes I want multiple structures that look the same, but don't want to manually be editing the scale and position of everything. It would also be interesting if I could copy and paste multiple objects at once, and if I could "store" certain structures for later (e.g., I make a spike structure in a level, save a copy of this structure, and later I make another level, and paste this spike structure there too)
I also don't like how moving left and right requires scrolling, I think it would make more sense if I could use arrows/AD to move the editor camera. Also, the sensibility of "scroll to move" in editor is too high, you scroll a little = you're at the end of the level, what is annoying (even more whe the level is long and you need to edit it's middle)
I also think that some kind of "start position" system would be cool, because currently, if I make a long level, I can only test its ending if I beat its entire initial parts. Sometimes I may just want to skip the beginning because I know the beginning is alright, and now I want to test the end of the level
I also don't like how you must set a specific size for your level before you start making it. Is hard to think by eye how long your level needs to be and how much meters you should set. I would like more if the levels didn't require a specific meter limit, and instead the longer the level is = the more meters you can go in the level, and the shorter = the less meters (I think it would even be good because then levels wouldn't require to save their length too, less things to save)
I also found an interesting glitch where if you make a giant level, with no obstacles, the game won't realize you beat an empty level, and will give you several zy coins for free lol
Another thing is the length of the code for sharing levels. A small level = over 4k characters, what can significantly buff how people share levels in this game. Maybe you could bring the .rlsong files back, and then instead of giant text, you just share a file, and then the game is working again
But ok, enough of complaining, I made a level called "300 meters", which has no song still, the idea was to make a small, 300 meters level as hard as I could. I think the level ends before the 300 meters mark but this looks more a glitch in the game. Link: https://drive.google.com/file/d/1-qw0sTDZJdV8qfK7iYEUa-T7bvJqDLve/view?usp=shari...