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(+1)

Thank you, I am really glad you had fun with it, and thanks a lot for playing and for the thoughtful feedback, it is much appreciated ๐Ÿ˜Š

I am happy the double wave attack was a positive surprise and felt a bit like a mini-boss fight. That was definitely a little bit of the intention ๐Ÿ˜„

The music could definitely have been better, with more variation and a bit more punch and intensity, especially during the battle phase. That is a very good point and something I will take with me into a future project or game.

The auto-camera suggestion is also a very good one. I would need to think a bit more about the best way to implement that, maybe some kind of smart autofocus or optional battle-follow mode...

Performance testing unfortunately did not get the attention it should have because of my poor time management, and web builds also tend to take a bigger performance hit than a Windows build. That definitely needs more focus as well. There is a low graphics quality option in the settings, but I am not actually sure how much extra performance it gives because I did not have time to test it properly. I added it in fairly quickly near the end ๐Ÿ˜…

As for the income, certain transports are what generate it. I should have explained that more clearly. It is mentioned a bit in the text, and it should also show up in the info panel when you click a ship, but it was clearly not explained well enough. The large civilian transport ships carry 1000 civilians for points and also give 20 construction points when they survive a jump. Cargo ships carry fewer civilians, but they give 100 construction points when they make it to the next jump, so both types are definitely worth protecting for both civilian and construction point reasons.๐Ÿ˜Š

Thanks again for the kind words and the feedback. It really helps, and there is a lot here that I can learn from โœจ