I learnt:
- godot can't play audio backwards, so you need two imported copies (one reversed) of every file if you want to do that
- about auto-step up character controllers to avoid getting caught on steps in level geometry
- about the importance of playtesting, again
- a lot about shaders from a teammate
- how to bulk change materials on an imported scene by changing the import settings to save them externally, then using `sed`