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(3 edits) (+1)

I'll never use generative AI for anything in any game I create. So no assets, images, sounds or anything that the player can see or hear in my games will ever be created by AI. I prefer working with real artists or do the stuff myself. So for Self Simulated and all it's spinoffs and prequels and maybe sequels, I usually work together with Beatscribe for music and sound effects and 2bitcrook for helping me with certain pixel art tasks. And for covers for the games I work with real artists as well. 

The quality AND creativity a human is able to put out is far and beyond the slop any AI can do so far.

However, as a web developer, I use AI for coding on a daily basis to debug code, test code, help with functions or help with coding languages I'm not fluent in, which is pretty much the absolute norm in web development and many other parts of development. I guess AI is more accepted in coding, because code isn't art. Though you also have to know how to handle it, as AI in coding will produce unusable code within minutes if you don't know how the code should look like.
But also also: I don't do full blown vibe coding either! 

But again, generative AI isn't anything I want to touch/use for any create product (like games) that I create. That stuff just suck.