fun little thing, I definitely see where this is going, and I'm very curious, if im frankly just not that good at platforming, i love a thing where i can Tinker With Stuff and i appreciate that theres Some measure of options to bruteforce the jumping puzzles for those of us who werent doing those since age 4
some sprites kinda had clarity issues to me? i couldnt really tell what an unlit torch was for a while and the fairy altars have symbols on them that i Think represent objects in the game world but i just cant tell what theyre supposed to be i dont think. i got the impression some objects are ambiguous on purpose but the more basic ones i dont think so much are?
it would also probably help more folks get to the specs menu to tune it down if it didnt run in 4k on startup. if someone really wants to run a pixel art game in 4k i wont stop them but no need for it to be the default. my screen cant even do that its just wasting resources.
developers do tend to forget i think that the average person owns something with the specs closer to a thinkpad than their own rig so, while i know this is an early gameplay test, youre most definitely excluding more people than you think you are from giving it a spin by doing so simple as having it start up with maxed graphics
you are also Most Definitely a console-first dev it seems bc some of those keybind choices are... inspired. Why am I pressing "L" in a real time game for literally any reason much less a frequent action thats hilarious.
On a more serious note I am an unnecessary long-press hater, both from the acessibility angle and that they feel kinda bad. I do not think the 'start run' door needs that extra confirmation of the long press, both because accidentally starting a run is not worse than accidentally buying an item [no long press, arguably more consequences?] but also, at least as it stands right now, the portal for that is kinda out of the way, you already need to intentionally get there, i dont think that extra bit of confirmation is worth the annoyance and the hands unpleasantness, especially on the keyboard where its a lot more unpleasant than the controller
[even if i owned a controller i could plug in i wouldnt because i did not grow up with controller games its kinda like asking me to write with my non-dominant hand, im getting nowhere with that]
theoretically i see the idea with that, long presses, thematically, kinda are connected with Conducting Rituals and the like, but since thats the only instance it feels incongruent and not super intentionally picked so far
also, i believe some text scrolls weird/doesnt fit the scroll and cuts off in the 1x ui scale version if youre keeping that ui anyway