Notes from gameplay:
- The bird sounds are very well done. My cats are going wild :P
- Nice addition of including an icon for the game for my taskbar! Such a little detail which really enhances polish
- The splash screen is nice. It's simple, but the font choices and the button shape prime me for something artsy, heartfelt and handmade
- The scribble behind the play button when clicked is a great detail
- Oh, what a fun concept, just clicking to have the world unfold. Maybe consider alternative button controls if you expand out this design to make longer content like this, as holding down a mouse button can strain the hand
- The art style is beautiful!
- I love how the text panels hang in the air. The sense of depth is awesome!
- I wonder if it might feel a bit better visually if the text boxes veer outwards as the player walks past them, instead of obscuring the screen, if that makes sense? Like make it feel like we're walking past the text, not through it
- Oh no, I'm worried about Sam :(
- The forest fading away into just bits and pieces and then white was effectively done
- Click through comic reveal, also well done.
- OH NO, now I'm REALLY WORRIED about Sam!
- Great job hooking us emotionally so quickly!
- The zoom in clickable panel being in the top right is a little confusing as far as story flow goes
- Why do the other hedgehogs seem happy?
- I clicked on the bracelet and clicked through the panes and a hedgehog left and now Jodie has said sam! but can't figure out how to advance
- Alt tabbed to come type this and the game restarted to the main menu
- Tried a second playthrough and got stuck in the same spot
Absolutely beautiful art and what a creative concept with the opening sequence. I would love to see a game focusing around gameplay like the starting forest scene! Nice work and very creative!