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Hey! Sorry for the late reply, first of all. Second, thank you for the kind words and enthusiasm!

Hmm. So actually baking animation into sprite frames would be, oof, a non-trivial amount of work. And it'd be inefficient in terms of texture memory, to say the least. 

(I do believe I provide the windmill with a separate sail layer though?)

For glitters and smoke and things: this is actually really easy in most engines - just use particles! Or for simpler effects, even very simple glow sprites which don't even require a particle system would work, maybe with a simple script to fade in and out. You could do gleaming minerals, and glowing windows and forges.

But yeah, I think the correct answer here is to look into your engine's particle system and play around a bit.

It's allright, while I was working with your grafphics the last 2 weeks I figured some very nice ways to use GIMP to create about any terrain Animation Sprite as long as I only need to move / edit existing elements. 

Your graphics are actually the reason for a whole UI Rework because your graphics were looking better for this type of game than my UI :-D 

Not sure if you are into Turn-based RTS but I would like to drop you a copy if I ever going to release my  project.  You can also gift this copy to anyone, if you are not interested.