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Hey, I got a little question. I am currently busy making my own little game (RTS  Heroes of Might and Magic like)  Combat on a combat map, management on the world map.  But the combat will be way deeper than most RTS that are turnbased.  

I'd like to ask if you draw those as single frame or if you are working with Photoshop / Gimp and have the source files.  I'd like to create some minor animations and have to fix up a sprite sheet. I don't  really want to dig into the cutting stuff.  Not that it wouldn't be possible but it's work I like to avoid. I am sooooo bad in anything art related.   So could you - if you have a layer based system, push out a few buildings with animation sprites?  Like the windmil with a rotated sail or a mine with "glitter" ore.  Stuff like that.  I can work gimp myself it just takes tons of time.  

I don't want to be greedy. I bought all your packs here and that's already a huge steal for that price. :-D  Just asking if you can help out of some sorts.  And no, I don't need you to draw the same building again. That would be too much to ask. But if you work with layers, you just need to turn and move some  objects.

Let me know if something like this is possible and I would name the few buildings I am actually using. (it's like 10 or 12)  I will put of more of your work, ofc.... as they are simply awesome. I even changed my entire Hex System from Flat Top to pointy top for it :-D 

Hey! Sorry for the late reply, first of all. Second, thank you for the kind words and enthusiasm!

Hmm. So actually baking animation into sprite frames would be, oof, a non-trivial amount of work. And it'd be inefficient in terms of texture memory, to say the least. 

(I do believe I provide the windmill with a separate sail layer though?)

For glitters and smoke and things: this is actually really easy in most engines - just use particles! Or for simpler effects, even very simple glow sprites which don't even require a particle system would work, maybe with a simple script to fade in and out. You could do gleaming minerals, and glowing windows and forges.

But yeah, I think the correct answer here is to look into your engine's particle system and play around a bit.

It's allright, while I was working with your grafphics the last 2 weeks I figured some very nice ways to use GIMP to create about any terrain Animation Sprite as long as I only need to move / edit existing elements. 

Your graphics are actually the reason for a whole UI Rework because your graphics were looking better for this type of game than my UI :-D 

Not sure if you are into Turn-based RTS but I would like to drop you a copy if I ever going to release my  project.  You can also gift this copy to anyone, if you are not interested.