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(+1)

I liked the artwork and how it was integrated with the abilities. The text box with all the battle events etc was a nice thing to have given there weren't animations and polish for everything, which is understandable.

Maybe I got lucky but it felt like the balance was way off, I basically just pressed attack and won, I did steal 1 ability (colony) but I dunno what it did. I feel the binary decision to steal or attack is maybe a bit too limited, but an interesting experiment nonetheless.

Thank you! Appreciate the feedback, we definitely had plans to implement more interesting choices in battle but ran out of time in the end.