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(+1)

Interesting take, seems a bit strange to have rewilding guns sounding like...real killing-people guns?

There might be some poetic and fun concept to dig there, like adding a win/loose condition.

Congrats on the jam!

(+1)

Thanks for playing! Yeah, I think the obvious win/lose idea is that the player is against the clock and needs to rewild a certain amount in that time.  🤷