Choosing and playing cards has a pretty simple Balatro vibe which I like.
The cards move out of screen when having too many in hand and I thought it was a bit hard to place them into a slot sometimes (as if the hitbox for it was very small). It was also very easy to reach each days' goal and even if scoring nothing I could've survived at least 2 days at some point.
Special effects for scoring would make this game feel way more alive but that's obviously not to be expected on a short jam like this.
Great work!