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(+1)

Choosing and playing cards has a pretty simple Balatro vibe which I like.

The cards move out of screen when having too many in hand and I thought it was a bit hard to place them into a slot sometimes (as if the hitbox for it was very small). It was also very easy to reach each days' goal and even if scoring nothing I could've survived at least 2 days at some point.

Special effects for scoring would make this game feel way more alive but that's obviously not to be expected on a short jam like this.

Great work!