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(1 edit)

The changes are great, I really like the new UI. Is there any way to view materials in the 3D view without texture filtering? I'm working on pixel art materials and in previous versions there were ways of forcing textures to be unfiltered, like using an advanced buffer with the filtering option turned off as the final node. I can upscale to high res in the material options to brute force it though, but I keep accidentally exporting materials that are 4x larger than their native res.

You can try to convert your material to dynamic and use advanced buffers as inputs. But you'll need to switch back before exporting.

Thank you!