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(+1)

Notes from gameplay:

  • Gameplay is deceptively simple - with a single control (the spacebar), timing becomes REALLY important 
  • Background is very pretty!
  • Nice job adding sound assets for key gathering
  • Oh no, the end of level choice between forest and industry happened when I was in midair, so I fell to my death after deciding lol
  • Game over text is teensy tiny. Try again, just says try. 
  • Hmm, I selected forest twice but it says I'm industry-heavy!
  • I really like how the music speeds up to reflect your choices!
  • The procedurally generated levels is very ambitious!
  • Seems no matter what I pick, I end up with industry
  • I like how the background got more grim as there was more industry, nice use of the game world to illustrate the consequences of our choices

Great effort, especially considering how little time we had! I can't believe you were able to do procedural generation in the time frame!

(+1)

[ Seems no matter what I pick, I end up with industry, I selected forest twice but it says I'm industry-heavy!, The end of level choice between forest and industry happened when I was in midair, so I fell to my death after deciding ]. These are key points you mentioned I will definitely improve on this as I was focusing on these aspects more I feel ashamed to not deliver it properly as developer but will improve on next update.