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I'll type my thoughts as I'm playing so my comment may be incoherent :p

  • Thought it was a text based novel at first, with all the press enter to continue XD.
  • Would've been nice to have control scheme on the game page, if not in game. I'm familiar with FPS games, so glad it uses the conventional keys.
  • I really like the robot model, very charming, and it's wobbly camera feel and move animations give it a sort of identity.
  • Love that there is crouch slide.
  • Ambience and sound feel very portal, love that too.
  • Solid first person, puzzle platformer for such a short time, impressive actually.
  • Glad there was Look Sensitivity slider. FOV slider would be convenient too.
  • Squirting on things as a mechanics was really funny XD I liked that.
  • I noticed the texture getting messed up on some of the walls around the doorways. In Godot you can do Tri Planar materials with one set of textures and set the tiling to global or smthn, I don't remember exactly but I've used it before. Could come in handy in situations like this, as it'll give you consistent texture scale and tiling on boxes and planes here, without needing to worry about UVs on the model. It'll also help the tiles on the floor be the same size.
  • For stairs you may want to consider using a separate, smooth ramp model as the collider, instead of the stairs themselves. Less collision planes, and also smoother movement on them as opposed to feeling stepped and camera jerk-y.
  • At times I was thinking, man I hope I don't get soft locked, but I did not get soft locked and I'm grateful for that. You did a good job playtesting.
  • I think the pussy cord sound keeps playing after disconnecting from the switch. Might be bugged.
  • Surprising amount of content. I really liked it, you did great!