Notes from gameplay:
- Nice name, clever use of capitalization to convey multiple meanings!
- Hmm, music doesn't appear to be playing
- Great tutorial popup. The ding sound is a great indicator there's something important I need to look at and requiring an OK button means I can't accidentally dismiss it. Smart design
- Why is the water level critical if it's raining? :P
- Nice effects with the rain and lightning!
- I wish i could use drag and hold for planting trees, like I can with gathering wood
- Text cuts off the last line on the tutorial popup starting with "farming give food and wood"
- Hehe the baby trees look like wild horseradish in Stardew Valley
- Oh, music kicked in!
- Oh noooo, the lake is vanishing!
- Hmm, are the round farms from not gathering the resources in time? How do I make them grow again? Edit: Ah, I have to click them again to grow more? Edit2: Ah, the farm option has to be selected
- I like seeing all the little people wandering around, that's a very cool extra detail. It makes this feel much more alive!
- Oh no, we all died of thirst :(
- Maybe code a way to skip the tutorial on a replay?
- Oof another water crisis
- Hmm, I'm told I'm supposed to plant trees to fix the water crisis, but planting them costs water!
- Everyone died again :(
Nice work! I really liked the cohesive art style and your excellent staged tutorial.