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Starting Hotscreen from a terminal could display more infos about what causes your crash.

Godot Engine v4.4.stable.mono.official.4c311cbee - https://godotengine.org
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 2060
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
     at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4930)

Unhandled exception. System.TypeInitializationException: The type initializer for 'Microsoft.ML.OnnxRuntime.NativeMethods' threw an exception.
 ---> System.DllNotFoundException: Unable to load DLL 'C:\Users\USER\NewFolder\New\data_hotscreen_windows_x86_64\onnxruntime.dll' or one of its dependencies: The specified module could not be found. (0x8007007E)
   at System.Runtime.InteropServices.NativeLibrary.Load(String libraryPath)
   at System.Runtime.Loader.AssemblyLoadContext.LoadUnmanagedDllFromPath(String unmanagedDllPath)
   at System.Runtime.Loader.AssemblyLoadContext.ResolveUnmanagedDll(String unmanagedDllName, IntPtr gchManagedAssemblyLoadContext)
   at Microsoft.ML.OnnxRuntime.NativeMethods.OrtGetApiBase()
   at Microsoft.ML.OnnxRuntime.NativeMethods..cctor()
   --- End of inner exception stack trace ---
   at Microsoft.ML.OnnxRuntime.SessionOptions..ctor()
   at DetectorThreadManager.CreateSessionOptions()
   at DetectorThreadManager.InitialisationDesVariables()
   at DetectorThreadManager.TacheThreadAsync()
   at BoxesDetector.<_Ready>b__7_0(

If you are using a Windows x64 : Install this official Microsoft Visual C++ Redistributable https://aka.ms/vc14/vc_redist.x64.exe