Thanks for your encouragement. This is exactly the point. I am quite personally busy and can spend at most one hour on this game development per week -- the only route for me to continue this game is to hand everything to AI, which I think has done a great job. All those criticizers basically forgot about this -- I could choose to deliver 20 lines of code/content per week and release this game after 10 years or I could deliver 1000 lines of code/content per week and release it like I just did.