Notes from gameplay:
- Main page music is nice - ambient and not too distracting
- Font is a little tricky to read
- The art style is smart - quick assets for a jam, but polished enough to feel like a proper style. The use of colors in the text and UI really enhance this to create overall visual cohesion
- Nice work including a tutorial!
- Main music is fun!
- The hover effect and sound is a great detail (for play/menu buttons)
- Oh, it automatically starts! I lost the first round because I was making notes here, lol. Time for a restart!
- Oops used up all my energy too quickly! What tricky decisions these are. I wish I had a bit more time for decision making, heh
- The clicky typing sound the computer makes is a fun sound effect
- Good audio feedback with yes/no sounds
- The speed of decay feels quite punishing, especially if I want to check individual people's simulated results
- Hmm, I seem to have broken the game. Just kept clicking yes and now it no longer decays, nor does clicking yes/no change column values
- Replicated the lock. It seems like all values need to be fairly high (or maybe that's just a result of a good roll of policies giving me enough time/clicks for it to happen, locked at 82/88/99/90)
- Tested with all no and it didn't lock, so suspecting it has something to do with high values
- Oh nevermind, it means I won. For some reason I was thinking it had to be 100!
Fun concept. It definitely demonstrated the difficulty of balancing the needs of a group and how perfect agreement isn't possible.