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(+1)

Hello, I have been your fan for years, thank you for creating such usefull and beautifull tools. As I am doing a labytinth, I imagined you can implement a “maze” setting similar to the “burrows” setting in the cave generator - more corridors, smaller rooms along, maybe even some dead ends.

Thank you again for the great work you are doing!

1PDG has a tag similar to the "burrows" tag in CG: "winding". Internally, it works differently (because the two generators are completely different in general), but it has a similar effect of producing more corridors/tunnels. Example: link.