Spent about an hour reading endless monologue, which simply got boring in the end.
Way too many choices with absolutely unclear consequences, some of which can and some can’t be rolled back without saves. I generally prefer linear stories and tolerate quite high amount of variability if the rest of the game is worth it. But here the number of options per unit of interest was simply off the charts. I suggest to reduce them and maybe have some feedback about what they do. For example some games have some kind of points system, others have subtext on options (especially with walkthrough mods) that explain what the choice does.
Facial expressions right now do not match the emotions according to the story. Most of the time remain neutral or slightly happy, which doesn’t really make a lot of sense. It’d be more immersive if there was some continuity between the two.
Not sure how I feel about the screen split into 3 parts most of the time and odd camera angles. I don’t hate it, but can’t say I like it too much either.
And, subjectively, the main character has curves that are almost unnatural. Though this is definitely a question of taste.
I think I understand the concept behind the story, but it didn’t like it so far. Hopefully things will improve going forward.