bugs: the new rivers will go through the paths and destroy the roads instead of the roads going over them (once again thank you for the water), blackshire is now a marsh zone because of the rivers so should probably ether move the river or (I think this would be better) officially make blackshire a marsh biome.
oh, that's an interesting case - thanks for letting me know. I guess Blackshire is literally filled with bugs too, now that it's a marsh biome. How does it feel to play it? I do want to have bridges and in fact I want to introduce chasms and giant big bridges built by ancient civilisations in deeptime, but for now we just have the bridge building option over water and then roads that go over water. But this is a good question about handling the new water features that essentially get stamped onto the world by the procgen world generator system. hmmm