Thank you !
Yes I wasn't really finding original game ideas to go towards with the theme and did not want to do a time manipulation thing. Felt like it went a little more on track at the end with the vintage atmosphere !
Some exploration time with indications before the gameloop would have helped for sure !
Collisions are bugged I might update that but I've had playtesters liking the no pressure aspect of it, maybe gliding along surfaces would fit nicely.
Anyway thank you !