Thank you!
About the knife: initially, it was designed solely to open doors or strike certain environmental objects, but starting with v0.0.45, I improved its responsiveness so it can be used in combat. Attacks are faster, leaving Cira less exposed, and they can now be directed vertically (these changes are because I’d like to add more melee weapons in the future).
About quests: this is something I feel compelled to add due to the game’s increasing complexity; many players can get lost, mainly because of all the backtracking. Additionally, the NPCs in The Atrium will have some associated side quests, so the game definitely needs a quest tracker.