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(+3)

Love this game! Unfortunately not in a position to support financially, but the atmosphere is phenomenal! Game play is smooth and engaging but I have just a couple of suggestions: My first suggestion has to do with the hit box with the knife. It is very finicky and it's very hard to hit the little parasites, is there any plan to address this? The second has to do with the journal and your "quests" for lack of a better term. Would it be possible to have a section that at least has what the current objective is? I understand quest markers would break the immersion and I'm not suggesting that. Just some thoughts. Love the game and keep up the great work!

(+1)

Thank you! 

About the knife: initially, it was designed solely to open doors or strike certain environmental objects, but starting with v0.0.45, I improved its responsiveness so it can be used in combat. Attacks are faster, leaving Cira less exposed, and they can now be directed vertically (these changes are because I’d like to add more melee weapons in the future). 

About quests: this is something I feel compelled to add due to the game’s increasing complexity; many players can get lost, mainly because of all the backtracking. Additionally, the NPCs in The Atrium will have some associated side quests, so the game definitely needs a quest tracker.