Nice !
Good idea and fits well to the theme.
At first I could not understand the controls, it great that you've added these icons but that screw thing in the right hand felt too vague to mean the expected action (maybe a dial?)
It felt pleasing, especially with the crank sound once I figured in out.
It gets harder on higher platforms as you loose track of where you character is, maybe you've implemented that and I could get far enough but the camera could raise to follow the action.
Although I could pass the fourth level, it made me want to see the puzzles you designed.
It got too challenging for me as I could not find the restart level button.
I really miss one, having to restart the whole game when you fall is very frustrating.
I could not really wrap my head around the exact behaviour of the character as it felt going backwards without input sometimes.
The character's inertia makes it more difficult.
Anyway congrats !
Well done, I'll be sure to play it some more it there's no need to start over everytime !
Viewing post in ScrewTheTime(GodotXRJam2026Entry) jam comments
Thanks for trying out.
My headset won't be in my possess for a week, so I can't really fix anything for the time being.
But...Minor spoiler, once you figure out the basic movement, you can cheese the whole game without really knowing the physics system. It's wasn't carefully crafted puzzles anyway, more like "Here's the same thing but 5x as long so it feels like grand fanale".
Just play Braid if the concept seems interesting to you lol.