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I like the premise of going on missions, sneaking and stealing things. The top-down missions were fun.

It was not clear when I am safe and when I can get caught. Some indication of that would be nice.

Also it took me too long time to figure out that I need to *click* the button to escape. It was not intuitive, since movement and stealing actions are controled by keys.

When I returned from the mission game says I was busted, which was confusing, because on home screen I've seen that I actually earned some money.

There are some other bugs here and there, but for something made in two days, it is good.

Thanks for the feedback! I definitely could’ve been a lot clearer with many of the gameplay elements and will take that inspiration for the future!