Interesting concept for a board game.
I am not a fan of "roll and move" mechanics in the board games, but you've made the "roll" part kind of skill-based, which made it more interesting. I felt like I am getting better in predicting when to stop the wheel, but there was still a margin for error (which is good).
AI was kinda bad at the game, so it was not that challanging to win. Hotseat multiplayer would be a great addition.
I felt that going to jail roll is too punishing. Losing all the money is tough. It is nice, though, that you can get them back if you rob the jail.
The art style felt unique and the imperfections somehow fit the game well.
Good job!