Notes from gameplay:
- Itch page is gorgeous! Lovely layout and formatting. I love the description about zai pits - I'm already excited to see these in action in game
- Art style is very cute!
- Hmm, wonder why one tile has smoke (?) or clouds or something over it? Clicking on it gives negative feedback, am I supposed to direct water to that tile?
- Music is peaceful and pretty
- Confused by gameplay
- just tried spam clicking everything at first to see what would happen, game over from that, time for a restart
- Ok, clicked a path to the smoky tile and got plants to grow!
- Oh, I guess I won?
- I like the little summaries after each level, feels like oral mythology and community legend
- The poem is a nice touch!
- Ok, so gameplay is to basically get stuff growing on the smoky tile
- What does the fist icon symbolize?
- Level 3, looks like we have blocker tiles I have to go around?
- Oh, I guess the fist symbolizes how many choices I have? Perhaps this is tuned too generously, I didn't even notice this mechanic at first until I looked up at the top, doesn't feel hard to make it to the smoke tiles
- Getting all the tiles green feels very satisfying!
- Oh, the game exited to main menu before I was finished reading the little text blurb, I guess that's game over? Yeah, continue just returns to the same level
Awesome concept and I love the text blurbs and poetry to help tell the story of the land's renewal. The concept the game is based on is a really cool ecological idea and it was fun to see it actualized in a game! Everything is very cohesive, just needs some tuning to make it more challenging. I would totally play a version of this on my phone, feels like a great game I could pop in to solve a level of while waiting for the bus.