I had a lot of fun with this. It does sort of seem like it's lacking anything other than the beginning and mid game IE once you get successful enough you get stuck in one spot and also doesn't seem to be any final goal? The level design was pretty good and it was fun sneaking around bigger tribes in order to find smaller ones to parasitize first. I could see this having some real potential if you could figure out how to deal with what happens when you get too big and also what the " end game " might be like.
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Maybe if the tribe could flow better around obstacles, so they were less impassable but might scatter your tribe, make a clump of them weaker than the enemy? Or make different units that you get from different tribes, that have different effects, like axmen that can cut down trees to clear a bigger path, or archers that can slow down tribes that are running away from you?