What I like:
- The minimalist pixel art style was nice.
- The platforming felt good.
Problems with the game:
-Some visual communication problems.
It was difficult to tell what I could interact with and what I could not interact with. I often had to memorize how the things I could interact with looked like. For example, the spring that bounces you up looks like 3 small lines spaced apart, but very similar to grass. I think it would be helpful to have some kind of distinction in the art that told the player what is in the background, what is in the mid ground for decoration, and what is in the foreground and you can interact with. Usually low contrast low brightness colors are used in the background, and high contrast high brightness colors are used in the foreground.
With the dash, it is kind of difficult to tell how far it goes. I think some kind of line or particle effects would be useful to visually show how far dash goes.