The top down levels it is very hard to find the object to move forward, which forces the player to wander aimlessly. When encountering the first enemy the player doesn't really know what to do, and the enemy seems to block the path. When the player dies from touching the enemy they are taken back to the menu and must start completely over. This first enemy isn't until 4 or 5 levels into the game so the player has to start completely over, which is quite frustrating when they haven't been taught how to interact with enemies. I can tell you worked hard with how many assets/worlds/sounds there are, and if you make another game maybe consider smaller scope so you can really make that smaller part the best that you can.