Thanks for the tip to go full screen, that worked out for me! It took me a little while to figure out how things worked, but after that I was making some burgers.
GivenKittens
Creator of
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hey I tried to play the browser version, but had trouble doing much of anything as mouse movement didn't seem to function for me. Movement, jumping and the mouse scroll-wheel work so it's odd that just the one part wasn't working.
I tried to play and rate as many as I could during the jam, but I guess just unlucky you were in the ~30 that the randomizer didn't hit before I was too mentally drained to play more. I would love to give it a try if you had a downloadable version as well since browser didn't work out for me.
The top down levels it is very hard to find the object to move forward, which forces the player to wander aimlessly. When encountering the first enemy the player doesn't really know what to do, and the enemy seems to block the path. When the player dies from touching the enemy they are taken back to the menu and must start completely over. This first enemy isn't until 4 or 5 levels into the game so the player has to start completely over, which is quite frustrating when they haven't been taught how to interact with enemies. I can tell you worked hard with how many assets/worlds/sounds there are, and if you make another game maybe consider smaller scope so you can really make that smaller part the best that you can.
