Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GivenKittens

38
Posts
1
Followers
1
Following
A member registered Jun 12, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the tip to go full screen, that worked out for me!  It took me a little while to figure out how things worked, but after that I was making some burgers.

hey I tried to play the browser version, but had trouble doing much of anything as mouse movement didn't seem to function for me.  Movement, jumping and the mouse scroll-wheel work so it's odd that just the one part wasn't working.


I tried to play and rate as many as I could during the jam, but I guess just unlucky you were in the ~30 that the randomizer didn't hit before I was too mentally drained to play more.  I would love to give it a try if you had a downloadable version as well since browser didn't work out for me.

This is a fun take on the theme.  It would be interesting how you could expand on this idea.

fun!  I'm interested in how the dialog would work the way that you describe it.

Really enjoy what you've been able to make.  Would love to see a wrap up screen at the end of the 10 day period so you can see what crazy game you made at the end, and you could get bonuses based on the cohesion between certain features that were added to your game.

I always wanted to make a game like this, and really fun art!

(1 edit)

I struggled with the difficulty too, somebody on our team is a SUPER typist!  Some friends have said the 'harder' levels actually might feel a bit easier because the individual commands are long, and it feels easier to type a full phrase.

The game is cute and really fun idea with the swapping places and controls!

Nice visuals, and great job writing so much dialog, I wouldn't know what to write!

I liked the way that you summon new zombies, and that you are more vulnerable that the rest of the horde.  Interesting ideas!  It's really difficult to see if there is a human on-screen.

I really like the concept, would really love if I could see the fight that was happening or the action would pause while you are trying to pick cards.

Really intricate game!  Extremely ambitious for the time limit

interesting concept, could see this being expanded if you wanted to

that song is catchy, kind of gets stuck in my head

Ah man, I really enjoy the feel of this game, and wish I could play it the way it was intended!

I really liked the tilting mechanic, and the feel of the jump!

fun!  I really liked collecting body parts

I like the style of the game!

Coop works!  Great job doing networked multiplayer during a jam.

wow an RTS!  Nice work!

interesting idea, would be interested to see how tough it would be with a lot of different kinds of tiles.

Cute game!

Game is super difficult, but I really appreciated the checkpoints on the easy difficulty.  Really cute art and story!

wow the game seems really deep.  Nice work!

quick game!  7 seconds speed run :D

fun game!  I like that the doctors turn zombies back into people

seems to work now, thanks!

Extremely high production value, wonderful graphics and audio.  The visual of the main character being a key is a role reversal, but in terms of mechanics the roles do not seem reversed.  Really fun!

Interesting game, I wish it was more difficult.

I was not able to unpack the .rar file to play the game so I can't rate it :(

neat game.  I liked the feeling of drifting around if you are strafe running

Fun game!  Only down side was I couldn't make the Silly Hero die.

Game didn't run when downloaded, seemed to be missing files :(

Interesting concept, nice art.  Figuring out how the blocks will fit is pretty interesting

The top down levels it is very hard to find the object to move forward, which forces the player to wander aimlessly.  When encountering the first enemy the player doesn't really know what to do, and the enemy seems to block the path.  When the player dies from touching the enemy they are taken back to the menu and must start completely over.  This first enemy isn't until 4 or 5 levels into the game so the player has to start completely over, which is quite frustrating when they haven't been taught how to interact with enemies.  I can tell you worked hard with how many assets/worlds/sounds there are, and if you make another game maybe consider smaller scope so you can really make that smaller part the best that you can.

wouldn't the role reversal mean you were the ORGANIZER of the Game Jam?  Real winner was the organizer all along.

neat game, I like the concept!