Hi there!
Yp, thats how it works.
About that at around version 0.2 i was already asking myself if this is really an idle game.
Most of the good feedback was from the more active and incremental parts, and most of the bad feedback was from the more idle/long term parts
Thats why most of the game is not idle, but an active incremental playstyle(it rewards a lot of active play)
I was thinking of changing the name to Path of the incremental(not idle) cultivator
But you wont die of oldage... i think, at least thats not a real concern from most of the playerbase