I have a question. In the in-game guide, it says dying grants no soul power, only voluntary reincarnation. Does this refer to dying from old age? It seems counterintuitive for an idle game that you could lose out on progression because you left it idling.
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Hi there!
Yp, thats how it works.
About that at around version 0.2 i was already asking myself if this is really an idle game.
Most of the good feedback was from the more active and incremental parts, and most of the bad feedback was from the more idle/long term parts
Thats why most of the game is not idle, but an active incremental playstyle(it rewards a lot of active play)
I was thinking of changing the name to Path of the incremental(not idle) cultivator
But you wont die of oldage... i think, at least thats not a real concern from most of the playerbase
I see, thank you for answering.
I would agree that this game is less on the idle side so the name change wouldn't be inappropriate.
For comparison, I found this game after looking for something similar to Immortality Idle, which definitely is a game that can play itself with the right setup. Your game does more with the xianxia concept, though, which I do like.
In the earlier versions there was a LOT of concepts and mechanics related to immortaility idle
But based on my experience- and player feedback- i think the current active playstyle is way better as a whole.
It becomes a more idle game on later stages when your lifespan is like at e38 years
But even then, in the current update your day tick speed is based on your total lifespan(you live longer so your immortal mind change your concept of time) so even that encourages active playstyles.
Ik that can be a bad thing for some players but thats how im following and working on the current game design. Still i tend to hear a lot of the community so feel free to input your thoughs on that