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There are no elemental strengths or weaknesses for offensive spells. Offensive spells are differentiated by damage and range rather than element. Elemental strengths and weaknesses are not part of the current design, but I am considering adding them in future updates or the full version.

Please do! I’m playing the iOS version and loving it. It would be a simple change that adds tons of value to older spells — I’d love a reason to Fireball yetis instead of using Maelstrom.