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Thank you for playing the game and for the constructive feedback! ๐Ÿ˜Š It is really appreciated!

It is great to read that the polish, UI, and VFX/SFX seem to have helped give the game a strong vibe and feel. And of course, it is always really nice to hear that you had fun with it too. That is one of the most important things for a game ๐Ÿ˜„

What you said about the balance is absolutely fair, and those are very good points. I was also trying to find the right middle ground between not making it too hard, but also not making it too easy. For a strategy game like this, that is actually quite difficult, and it really takes a lot of play sessions to get that right. With a 10-day jam, there simply was not enough time to properly fine-tune everything. So I did expect that the balance would probably not be fully there yet, but I was hoping the game would still be fun and satisfying enough to push for that final jump๐Ÿš€(I hope it was). It is definitely something we need to improve, whether in updates or in future strategy games.

Using ships as shields is also a really good suggestion. There are actually two types of enemies: one that targets everything, and one that only targets the transport ships. We may have ended up adding a bit too many transport-focused enemies, so that probably needs better balancing as well, or perhaps a system where you can more deliberately protect the other ships. Definitely a good tip if we ever decide to revisit and improve that part of the game ๐Ÿ‘

Thanks again for playing and the great feedback and for the compliments! ๐Ÿ˜Š