Hello and thanks for the feedback.
I understand totally about the lack of clarity at the start but that is vindicative of the games I am trying to emulate, the 80s CRPGs.
I thought a mid ground of having a little intro of having you seek out information to get started would be better, if I was trying to emulate them totally then the player would just get dumped on the overworld with no intro or direction at all.
But long story short, the way that is is an intentional game design choice and not your fault at all.
Thanks for taking the time to play, I appreciate it :)